|  | |  | 12" JOSEPH DREDD BY JOHN HAYSHere's one of my
        favorite characters from the British '2000 AD' comics.
        I've been wanting to do this figure for quite some time
        and finally had the resources and time to make him! I
        learned a great deal from this project (a lot of it the
        hard way) and ventured into new territory in which I was
        too scared to try or too poor to afford before. But, all
        in all, I consider it a stepping stone to greater things
        in my future customizing career. Dredd
        began life as a modified Max Steel due to the buff nature
        of the figure's physique... unfortunately, it turned out
        that the body was dwarfed by all the gear of the uniform.
        But, one can't usually foresee these types of problems
        until it's too late and I don't even think there's a more
        muscular figure on the market to date, which maintains
        any suitable articulation. So, one just has to live with
        what's available. I sculpted a new head for him and added
        articulated feet. He has no hands, just styrene posts
        mounted into the peg holes of the wrists, which provide a
        guide and support for the gloves. The head is
        Super Sculpy and painted with a technique I've never
        tried before on a 12-inch figure. It's an old scale
        modeler's trick called 'dry brushing' and 'washing'.
        Sure, I'm not new to this form of painting (I've done it
        a million times on small models), but applying it to
        large figures is a totally different animal! It turned
        out fairly well and for tips on the technique, I followed
        the instructions on Ransome Chula's Frontline site. By the way,
        Dredd's head is fully sculpted, painted and articulated!
        But, if you follow the comic, you'll know that his face
        is never revealed. So, to pay tribute to the character, I
        won't show it here, either... you'll just have to take my
        word that it's all there. :)  | 
 
    
        |   | The
        bodysuit is made from lycra and sewn from a modified
        version Brenda Anderson's 'Male Wetsuit' pattern at Miniature Mannequin Matrix (broken link). As you can see, the
        collar doesn't stand up well or form a 'v' in the front
        like it should. Part of the problem is due to the type of
        zipper I used. I would have liked a zipper with a smaller
        tooth and slider, but I just wasn't able to find one in
        gold or brass so, I wound up using one intended for
        jeans. The other factor is due to the design of the
        collar, which is a seamless continuation of the bodysuit.
        What I should have done is cut a separate piece of fabric
        and sewn it to the suit. I probably would have corrected
        this problem if the zipper wasn't such a pain to sew on
        in the first place, but I digress. The helmet is made from a
        1:1 mixture of regular Sculpy and Super Sculpy. I started
        with a lump of clay, sculpted the helmet and baked the
        result as a solid piece. Then I hollowed it out using a
        Dremel tool. I don't really recommend this method, but
        since I hadn't broken down and bought casting materials
        at that point, it was the only course of action available
        to me. After many fine-sanding sessions, it was painted
        with an airbrush and coated with Future floor wax. The
        visor is made from a piece of clear plastic backing (used
        to hold items in figure packaging) which was painted and
        superglued to the inside of the helmet.  |  
        |  | The
        shoulder eagle, shoulder pad, badge and belt buckle are
        sculpted from Super Sculpy and painted with '18 Karat
        Gold' spray paint by Krylon. Then a black wash was
        applied. Each shoulder piece is attached by drilling
        small holes into the sculpt and sewing them to the
        bodysuit to allow full movement of the arms. The badge is
        glued to the bodysuit and linked to the slider on the
        zipper with a piece of brass chain I found at Home Depot.
        The belt buckle has snaps sewn onto the back of it (in
        the same manner as the shoulder pieces) which attach to
        the snaps on the belt. As the project progressed, I started to
        consider the possibilities of resin casting. Dredd's belt
        was a major part of this conclusion. I faced the problem
        of making multiple ammo pouches so, instead of sculpting
        each and every one, I finally bit the bullet and sprang
        for some casting supplies. I soon found out that casting
        is double edged sword! The upside is that it saves you
        from a lot of meticulous sculpting... the downside is
        that resin and silicone are two mediums that are totally
        unpredictable. To make a long story short, I used 10 out
        of the 20 ammo pouches I cast. 
         |  
        |  | The gloves were another
        'new' venture for me. I wanted to keep the look of a
        one-piece garment so, I decided to sculpt them. I know,
        there is no articulation in a sculpted glove, but since
        flexible casting is very hard to do and most of the
        wrist's movement is still hindered anyway, it was the
        best option I could think of. Once the gloves were
        sculpted and baked, the cuffs were hollowed out and a
        hole was drilled into the hand areas so, they could slide
        onto the posts mounted in the forearms. I don't think
        I'll use this technique with Super Sculpy again, because
        I had a few breakage problems, but I may try it with
        resin. |  
        |  | The boots are
        from a knock-off G.I. Joe 'Power Team' figure. They are
        made from the typical flexible vinyl, but then I applied
        some Super Sculpy enhancements and then painted them. I'm
        not sure how long the Sculpey
        pieces will stay attached, but since there was no
        cracking after I baked the boots, there's a chance they
        may hold up throughout the life of the figure. The elbow and knee pads
        are made from craftfoam and painted. I would have liked
        to see more beveled edges on them, but to do that I would
        have to cast them in a flexible material... and we all
        know how I feel about that! |  
        |   | The last and
        final piece to be done was the "Lawgiver". It's
        design is based on the classic version, with my own twist
        on it. The construction of it was basically a
        amalgamation of various weapons and junk I had in my
        parts box. The grip, trigger guard and ammo clip is from
        a knock-off M-16, while the barrel and top half of the
        gun is a Cotswold MP-40 (sawed off at the ammo chamber).
        I drilled out a section in the back
        and added the front part of the 'light/grip module' from
        a H&K MP5A3 and cut grooves in it with an x-acto saw.
        The muzzle is made from the top of a model glue dispenser
        tip with a Milliput backing, tapering down to the barrel.
        The 'level indicator' is made from Milliput. |  |  | In the spirit of the
        comic, I felt that any good Mega City cop should be well
        supplied with plenty of 'Boing' so, I printed off a few
        labels of my own design and wrapped them around a couple
        of Smoke Canisters by 21st Century Toys. These are
        attached to the belt with strips of craftfoam and
        jump-rings. |  | Stay tuned for
        more 2000 AD characters and other Dredd related stuff!I currently have a 12"
Judge Death, 12" Judge Anderson, and a 12" Rogue Trooper on the work bench.
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